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Goals per 90, expected goals, pass completion, league points, and tournament scenarios from the matches students already watch.
Sports math applies real formulas to the games students follow: batting average and ERA in baseball, shooting percentages in basketball, passer rating in football, xG and group-stage points for soccer, plus golf and volleyball stats and the physics of speed, distance, and projectile motion.
Each sport pairs a plain-language formula with a calculator and links to the Formula Library, turning stats and game situations into approachable practice for ratios, percentages, and algebra.
11 formulas
Normalize scoring to a full 90-minute match so a Premier League super-sub is not unfairly compared to a 90-minute MLS starter.
A teaching xG model for match broadcasts: shots on target carry more threat than off-target attempts (not a full GPS tracking model).
Share of pass attempts that reached a teammate, shown on every World Cup and Premier League broadcast.
MLS, Premier League, and World Cup group tables all use 3 points for a win, 1 for a draw, 0 for a loss; PPG averages that total.
Goals scored minus goals conceded, the first tiebreaker in most World Cup groups and league tables after points.
Share of all shots that tested the keeper or would have gone in without a block.
Share of penalty kicks converted, in regulation and in World Cup knockout shootouts.
Share of matches where the team (and keeper) allowed zero goals.
How many points a team still needs to hit a World Cup group-stage target and the per-game pace required.
Scale a per-90 rate to a 50% possession baseline so a counterattacking World Cup side compares fairly to a possession team.
Longest straight-line sprint across a rectangular pitch; World Cup venues often use up to 105 m × 68 m.